◈ Entertainment

Render the scene.
Serve the premiere.
Pay less than the leading cloud for both.

Studios, broadcasters, games companies and live-events businesses all share one pattern: long stretches of steady work broken by enormous bursts. Rendering a sequence, launching a title, opening ticket sales. Compute gives you the same GPUs the leading cloud does for less, by the second, with no reservation to justify.

Used by independent studios, streaming start-ups and Fortune 500 media groups for rendering, encoding, launches and audience platforms.

30%
Under the leading cloud on GPU hours
Per-second
Billing, no hourly rounding
Zero
Reservations required
Published
Prices beside the leading cloud’s own

What this looks like in practice

◆Rendering and visual effects◆Transcoding and media packaging◆Game servers and backend services◆Ticketing and launch-day storefronts◆Fan, subscriber and audience platforms◆Recommendation and personalisation with AI inference◆Asset libraries and review workflows◆Rendering and visual effects◆Transcoding and media packaging◆Game servers and backend services◆Ticketing and launch-day storefronts◆Fan, subscriber and audience platforms◆Recommendation and personalisation with AI inference◆Asset libraries and review workflows
What holds true here

Four things you stop arguing about

◆

GPUs when the shot needs them

H100, A100 and L40S instances started for the render and stopped after it. Priced 30% under the leading cloud on-demand for the same GPU.

◇

Launch day without the gamble

Capacity rises with the audience and falls when they leave. You do not reserve for the opening night and pay for it all year.

◈

Inference by the token

Captioning, tagging and recommendations through open-weight models via API, priced 30% under the leading cloud’s model service for the same model.

○

One place for the pipeline

Code, builds, storage and hosting on one platform and one bill, rather than a different vendor at each stage.

The shift

Burst capacity without the burst in the bill

Entertainment workloads are spiky by nature. The usual answer is to reserve for the spike and absorb the waste. That trade only exists because the price of on-demand capacity made it necessary.

The usual arrangement
  • ✕GPUs reserved for a production and idle between them
  • ✕Hourly rounding on renders that took minutes
  • ✕Launch capacity guessed at, then over-provisioned
  • ✕Separate bills for rendering, hosting, storage and code
  • ✕Prices that only become clear on the invoice
What replaces it
  • ✓The same GPUs on demand, 30% under the leading cloud
  • ✓Per-second billing on every job
  • ✓Capacity that follows the audience up and down
  • ✓One bill across the whole pipeline
  • ✓Prices published with the leading cloud’s figure beside them
What you can count on

Stated plainly, and qualified

30%
Under the leading cloud on GPU hours
H100, A100 and L40S, against the leading cloud on-demand
30%
Under the leading cloud’s model service
Input and output tokens on the general model
Per-second
Billing
Renders priced to the second they ran
None
Minimum term
No reservation, no commitment
Closer in

Entertainment, specifically

The render farm you do not have to own

A sequence needs a few hundred GPU-hours this week and none next week. Owning or reserving that capacity means paying for the weeks in between. On Compute you start the machines for the render, they bill by the second, and they stop. An independent studio and a global media group pay the same rate for the same GPU.

Launches that hold

Storefronts and ticketing deployed from git on Panel, scaled for the opening and back down after.

Code and review in one place

Game and pipeline repositories on CodeGraph, with code review and CI alongside.

Encoding on CPU, for less

Transcoding on CPU instances priced 30% under the cheapest the leading cloud instance with the same specification.

Audiences at the edge

Fan and subscriber experiences deployed close to viewers with Nexus.

Against the leading cloud

Entertainment on Compute, against the leading cloud

H100 GPU hour
$4.82/hr
Leading cloud $6.88/hr · Same GPU (H100 80 GB)
30% less
L40S GPU hour
$1.30/hr
Leading cloud $1.86/hr · Same GPU (L40S)
30% less
General & code model — output
$0.455 / million tokens
Leading cloud $0.65 / million tokens · The same open-weight model, output tokens
30% less
4 vCPU / 8 GB server
$0.0941/hr
Leading cloud $0.1344/hr · Its cheapest machine with 4 vCPU and 16 GiB
30% less

Compared with the leading cloud's own published on-demand prices, US East. Every comparison.

Questions we are actually asked

Answers without the hedging

Which GPUs can we use?+

H100, A100 and L40S for heavy rendering and model work, consumer GPUs for lighter jobs, and CPU servers for encoding and backends. All are billed by the second.

Is egress cheaper too?+

We do not claim that. The 30% figure applies to GPU and CPU instances, managed database hours, build minutes, AI inference and support plans. Storage and bandwidth are priced separately and published.

Do we need to reserve capacity for a release?+

No. There are no reservations or minimum terms. You start what you need when you need it.

Can we try a single render before moving anything?+

Yes. Run one job, compare the bill with what the leading cloud charged for the same work, and decide from there.

Other industries

Where else this goes

AI Agents

Run agents, the tools they call and the models behind them on one platform, billed by the token and the second, for less than the same work costs on the leading cloud.

Customer Acquisition

Host the landing pages, attribution pipelines and onboarding flows that bring customers in, and spend less on the infrastructure than you would on the leading cloud.

Marketing

Run campaign sites, personalisation, content pipelines and marketing data on one platform that costs less than the leading cloud for the same machines and models.

Lead Generation

Run the forms, enrichment jobs, scoring models and routing that turn interest into leads, for less than the same infrastructure costs on the leading cloud.

Sales

Run CRMs, sales data, call analysis and AI assistants on one platform, priced under the leading cloud for the same machines, databases and models.

Creator Economy

Host creator platforms, media processing, storefronts and AI tools on infrastructure that bills by the second and costs less than the leading cloud for the same machines.

Start where it matters most

Begin with one workload. Keep what you have running. Decide whether to continue once you have seen it carry something real.

No migration required to begin. Nothing to tear down if you stop.